AI Insights · Timothy · April 2022
Top 5 Shooter Games on iOS in Saudi Arabia: Q1 2022 Performance
An overview of the performance of the top 5 shooter games on iOS in Saudi Arabia during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 showcased interesting trends for the top 5 shooter games on iOS in Saudi Arabia. Here’s a detailed look at their performance based on data from Sensor Tower.
PUBG MOBILE saw fluctuations in its weekly revenue, peaking at approximately $561K at the end of December before dipping and rising again, ending the quarter at around $495K. Weekly downloads showed a varied trend, with a high of 32.3K in mid-January and a low of 21.7K in late March. Active users fluctuated between 845K and 1M, demonstrating a strong and consistent user base.
Call of Duty®: Mobile experienced a notable revenue spike to $94.4K by the end of March, following a period of steady gains and minor dips. Downloads fluctuated moderately, peaking at 15K in early January and dropping to 8.8K by mid-March. Active users remained relatively stable, averaging around 360K throughout the quarter.
Zooba: Zoo Battle Royale Games showed a significant increase in weekly revenue, reaching approximately $21.3K by the end of March. Weekly downloads saw a peak of 23.4K in late February before tapering off to around 6K by the end of March. The game maintained a stable active user count, peaking at 117K in late February but seeing a slight decline to 81.8K by the end of March.
Free Fire: 7th Anniversary had a steady revenue trend, with a peak of $42.9K in early March. Downloads fluctuated, peaking at 13.8K in early January and stabilizing around 8K towards the end of the quarter. Active users ranged from 298K to 368K, showing a consistent engagement throughout the quarter.
Sniper 3D: Gun Shooting Games experienced modest revenue peaks, with a high of $6.2K in mid-March. Downloads peaked at 9.3K in mid-March and maintained a consistent range between 5K and 9K throughout the quarter. Active users showed a slight increase from 33.9K at the start of the quarter to 30.7K by the end.
For more insights on app performance, visit Sensor Tower.